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Helmets widelands
Helmets widelands











helmets widelands

In contrast to proprietary software which is typically developed as commercial projects, free software is open to user modifications and contributions. Perhaps the primary factor in its longevity (aside from the fact that it is a lot of fun) is that it is a free and open source software project, entirely supported by a volunteer community of developers, artists, and writers. Gaming in a minority languageĪ version of the game Widelands was first posted online in 2001, and the game has been in continuous development ever since. I recently spoke with GunChleoc about her experience helping to enable and promote Gaelic-language computing. Even more impressive is that this wealth of Gaelic software is primarily the result of the volunteer efforts of just two people: GunChleoc and Michael Bauer, a Glasgow-based language consultant and publisher. While there are few examples of commercial software available in Gaelic, an impressive collection of free software - games, office software, mobile apps, etc. “What I’m trying to do is ensure Gaelic will have everything, at least one example of everything, that an English speaker would have. A 2016 census found that only 522 public school students had Gaelic as the primary language at home, however, but there has been a recent increase in Gaelic medium education. Under pressure from English, Gaelic has been in decline as a community language for centuries, but a vigorous revitalization effort has been underway. Gaelic is spoken by around 58,000 people in Scotland, and over 7,000 people in Canada.

helmets widelands

Scottish Gaelic ( Gàidhlig, not to be confused with Irish, Gaeilge) is a Celtic language indigenous to Scotland. GunChleoc (a pseudonym) has long been a respected member of the free software development community, having contributed translations to dozens of projects and managed broader translation initiatives. Managing the Widelands Development Team since 2016 is GunChleoc, who joined the project as a Scottish Gaelic translator in 2013. Or rather is should immediately be transported into warehouse.Įach trader would only carry ware from own trading post, so not taking another ware back, this would be the task for the other trader.Proportion of respondents in the 2011 census aged 3 and above who stated that they can speak Scottish Gaelic. Trading post would have something like "portdock", where the trader of the other tribe drops the fetched ware.

  • Each player would be allowed to set a credit to other players - quite minimal, or bigger if he wish, just to smooth out those small differences in prices.
  • you change one gold in price of 5, for two irons with price 2 each, and there will be ballance of 1 something left.
  • also the barters would not take place in the very same time, or there is possibility of small (im)ballance, f.e.
  • it would be very complicated to set up barter ratio for all pairs of goods to be traded, single price for ware typ would be better.
  • I think we would need a currency and clearing systems - yes, it sounds strange, but my idea is: Only items for sale would be stored there Trading post would be the type of warehouse, where you would have arrows indicating: I was thinking a bit about this, so my opinion With ships, this also would be pretty exciting. Another case would be with an emergency: player C attacks and player A needs helmets and soliderly equipment fast, so he brokers a deal with player B to deliver these, presumably at a good rate for player B. A player might even broker a good enough deal for, e.g., iron, that he would no longer need to support farms/food production. I can imagine a situation where one play is flush with some resource but lacks some other resource. Trading would add some new dynamics, to be sure. Either player can unilaterally break off a trade. I'd imagine trading would continue even if player A and player B fight each other. Once a "deal" has been brokered, player A carriers will carry 10 wood to Player B's TRADING POST and player B carriers will carry 1 gold to Player A's trading post. Provided this, then Player A can click on, say, wood and offer 10 wood for 1 gold. Player A builds a TRADINGPOST next to player B player B builds a TRADINGPOST next to player A. Here's a suggestion.Īdd a new building (or extend the warehouse) called TRADINGPOST.

    helmets widelands helmets widelands

    It'd be neat to implement a trading system.













    Helmets widelands