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Battletech flashpoint campaign mode
Battletech flashpoint campaign mode









battletech flashpoint campaign mode

The new mechs are the Crab with its pincer-like limbs, an ominous-sounding behemoth called the Cyclops, and the returning fan-favourite Hatchetman, which will use its axe to mark the first time we're seeing melee combat in the video game half of the series. As part of the expansion, players will have to get to grips with three new mechs. It's a different approach to storytelling compared to the base game, with the variable length of each campaign making for what sounds like a more unpredictable experience. "And those are between two and five missions long, and you never know exactly how many missions there are going to be because of the choices you make within them." "Choice and reward, that's the big thing about Flashpoint's story," Gitelman told Gamereactor.

Battletech flashpoint campaign mode update#

Update 1.3, on the other hand, allows players to bypass the campaign and play the more mercenary career mode. We'll also get three mechs for players to master and a new biome. Flashpoint is the name of the expansion and it involves chained missions and a new approach to storytelling where choice plays a greater role. Players will be getting both free and paid additions to the game.

battletech flashpoint campaign mode

At Gamescom last month, we caught up with Mitch Gitelman from Hairbrained Schemes, and in a small office hidden away behind the scenes at the Cologne-based event we found out more about the content coming to mech-powered strategy game BattleTech in November.











Battletech flashpoint campaign mode